
Full Game Development
End-to-end production for PC, console, and mobile. Unity, Unreal, and Godot pipelines with source you fully own on delivery.
from A$48,000
Melbourne game studio // est. 2016
PhoenixQuestBase is a boutique studio on Guildford Lane crafting indie titles, multiplayer arenas, and playtested quest lines — from first greybox to shipped build.
Now booking Q3 2026 slots

> Ashfall Protocol — vertical slice, in engine
// How we ship
Four disciplined phases keep scope honest and the fun front-loaded. You approve at every gate before we spend a single sprint.
Phase 01
1–2 weeks · from A$4,800
We pressure-test the core loop, define the pillars, and lock a one-page design bible. You leave with a playable paper prototype and a fixed scope.
Phase 02
3–4 weeks · from A$12,000
A greybox vertical slice built in Unity or Godot proves the fun before art. Weekly builds land in your inbox every Friday, 5pm AEST.
Phase 03
8–20 weeks · quoted per scope
Art, audio, systems, and netcode come together in two-week sprints. Live dashboards track every task, bug, and milestone in real time.
Phase 04
2–3 weeks · from A$6,500
We run moderated sessions in our Guildford Lane lab, tune difficulty from telemetry, and ship a certified build to Steam, itch.io, or console.
// What we make
Pick a single discipline or hand us the whole cartridge — every service is run by the same senior crew.

End-to-end production for PC, console, and mobile. Unity, Unreal, and Godot pipelines with source you fully own on delivery.
from A$48,000

Hand-crafted and procedural levels tuned for pacing, sightlines, and that one shortcut speedrunners will adore.
from A$3,200 / level

Rollback, lockstep, and authoritative-server netcode with sub-80ms rooms across the Asia-Pacific region.
from A$14,000
Pixel, 2.5D, and stylised 3D characters, environments, and rigged animation sets ready to drop into engine.
from A$2,400
Original scores and reactive FX built in FMOD and Wwise that shift with the player’s every decision.
from A$1,900
Structured test passes and moderated player sessions in our on-site lab, with telemetry reports you can act on.
from A$980 / pass
// Before / after
Drag your eyes from the raw blockout to the shipped frame. Same camera, same level — a few hundred hours apart.
Shipped
Greybox> Ashfall Protocol — atrium reveal
Shipped
Greybox> Neon Wharf — night market
// Player & partner notes
A few words from the folks who shipped alongside us.
PhoenixQuestBase turned our messy prototype into a Steam Next Fest darling. The Friday builds meant we never lost a week guessing where things stood.
Marcus T.
Creative Director, Fitzroy · Shipped March 2026
// Answers
Still curious? Ping the studio and a human replies within one business day.
Yes — on final payment you receive the full repository, project files, and every art and audio asset with a perpetual, exclusive licence. We keep nothing but a portfolio still, and only with your written okay.
Absolutely. Roughly half our projects arrive as a half-finished Unity or Godot build. We run a two-day technical audit first, then quote a realistic path to ship rather than a rewrite you don’t need.
Small polished titles typically land between A$48,000 and A$140,000 depending on platforms, multiplayer, and content volume. We quote in fixed-price milestones so there are no surprise invoices mid-production.
Primarily Unity, Unreal Engine 5, and Godot 4. We choose the engine to fit the game, not the other way around, and we’ll tell you honestly if your idea suits one over the others.
Our lab is on Guildford Lane, but two-thirds of our clients are remote across Australia, New Zealand, and Southeast Asia. We keep core hours overlapping AEST and send recorded build walkthroughs each Friday.
Please do. Our on-site playtest lab runs sessions most Wednesdays and Thursdays. Book ahead through the contact form and we’ll have a build and a coffee waiting.
// Get in touch
Send the brief, the wild idea, or the half-broken build. We reply within one business day, Monday to Friday.
Phone
+61 3 9650 4821
[email protected]
Studio
19 Guildford Lane, Melbourne VIC 3000
Studio hours
Mon–Fri, 9:00am–6:00pm AEST
19 Guildford Lane, Melbourne VIC 3000
Guildford Lane, Melbourne CBD — enter via the laneway mural.